The Ghastleybriar Zoo Incident
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The Ghastleybriar Zoo Incident is a Half Life 2 Episode 1 MOD. The Player controls Edward Mump, a lonely zoo keeper, and tries to capture the animals running rampant around Ghastleybriar Zoo. Players engage in interesting battles with various animals and encounter a variety of environmental puzzles. Role: A.I. Programmer I served as the A.I. programmer on The Ghastleybriar Zoo Incident. I implemented and helped design the three A.I. ( Guadalumbian Grummy, Oddbob, and Rumpus ) for the game. I also provided a framework for level designers to modify the A.I. behavior. Team Size: 14 ( 6 level designers, 5 artists, and 3 programmers ) Engine: Half Life 2 Episode 1 Time: 6 months : January 2008 - July 2008 Download the MOD: GhastleybriarSetup.exe ( 353.0 MB ) Game Trailer ( by Michael Aviles ): Youtube Simple Breakdown of A.I.: .doc ( 1.42 MB ) .pdf ( 1.59 MB ) Oddbob A.I. Design Commentary: Youtube, HD ( 119.2 MB ) |
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Escape From Ithuria
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Escape from Ithuria is an Unreal Tournament 2004 Coop MOD. Three Players must navigate through a fantasical world to escape an evil alchemist's castle. The Players are pitted against various mystical creatures and puzzles. Role: Level Designer / Scripter / Environmental Artist Team Size: 15 ( 7 level designers, 6 artists, and 2 programmers ) Engine: Unreal 2.5 ( Unreal Tournament 2004 ) Time: 4 months : June 2007 - September 2007 Download the MOD: EscapeFromIthuria.zip ( 140.0 MB ) Game Trailer ( by Michael Aviles ): Youtube |