Chetan Bedi




Aqueducts

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Aqueducts is a Gears of War multiplayer map. The layout of the map is symmetrical in design with
various asymmetrical visual elements. While creating this map I drew inspiration from the Gears of War map Canals and movies like 300 and Gladiator. For the structural and aesthetic elements, I
tried to incorporate a combination of romanesque and industrial architecture.

Engine:  Unreal 3.0 ( Gears of War )

Time:  2 months : May 2008 - July 2008


Download the map:  MP_Aqueducts.zip ( 73.9 MB )
Level Design Documentation:  .doc ( 27.9 MB ) .pdf ( 30.2 MB )
Design Commentary:  Youtube Part 1, Youtube Part 2, HD ( 276.9 MB )



FollowTheLeader

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FollowTheLeader is a Portal map introducing a new game mechanic to the Portal
universe, energy balls opening doors. I teach and present the Player with nine
interesting puzzles using the new mechanic. With the help of many play testers I was
able to fine tune the level to provide a fun and enjoyable experience. The process of
making a Portal map reinforced several design concepts:

  • User Centric Design
  • Iterative Design
  • Teaching and Designing Game Rules
Engine:  Half Life 2 Episode 2 ( Portal )

Time:  2 months : March 2008 - May 2008 : ( over 150 man hours )


Download the map:  followTheLeader.zip ( 16.1 MB )
Design Process:  .doc ( 29.5 MB ) .pdf ( 59.7 MB )
Short Video Playthrough ( Speed Run by a fan, infernet89 ):  Youtube



HellsCube

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Hell's Cube is a Doom 3 level emulating the atmosphere and flow of the movie The Cube and the
Saw series. In this level I explored the scripting possibilities of Doom 3 with 5 distinct rooms. The
Player, trapped in Hell's Cube, randomly travels from one room to the next after completing the
puzzle / task in each room.

Engine:  Doom 3

Time:  2 months : October 2007 - December 2007


Download the map:  HellsCube.zip ( 11.7 MB )
Level Design Documentation:  .doc ( 6.5 MB ) .pdf ( 11.2 MB )




DeathFromAbove ( WIP )

              Work In Progress ( WIP )
DeathFromAbove is a Gears of War coop two phase boss fight with General RAAM.

Engine:  Unreal 3.0 ( Gears of War )

Time:  2 months : July 2008 - ( Est ) August 2008


Download the map:  Not Available ( Currently Under Development )
Level Abstract:  .doc ( 17.1 MB ) .pdf ( 19.5 MB )